![]() ![]() ![]() These are titles deemed realistic and broadcast-friendly enough to form the foundation of esports tournaments like The World’s Fastest Gamer, F1 esports Series, Logitech G Challenge, and the FIA Gran Turismo Championships. Its chief competitors in that regard are Assetto Corsa Competizione, Automobilista 2, the evergreen iRacing, Codemasters’ F1 series, and, oddly enough, its own predecessor, GT Sport. Can we still consider Gran Turismo 7, then, the real driving simulator? In the last couple of years when much of our time’s been spent indoors, sim racing has surged in popularity, grown in legitimacy in the eyes of the motorsport world as a way into racing, and the sims people chase ghost laps in for weeks on end have an unprecedented level of - well, simulation. In fact, a lot’s happened since GT Sport in 2017. Forza Horizon 5 included.īut something significant’s happened in racing games since a Gran Turismo game with a number on the end last released (GT6 in 2013). All the little touches from old games that you missed in Gran Turismo Sport, the forensic eye for detail is even more evident, and the visuals look as good today as the original did next to its PS1 contemporaries – it’s just somehow shinier, more luxurious on the eye, than anything else out there. versus GT7 where it can skimp on details on things that you can't physically get anywhere close to, or not draw polygons on any surface that you will never be able to see no matter where your car is or how you swing the camera around (like the backside of some walls).Polyphony Digital recently showed a more in-depth look at the imminent Gran Turismo 7, the latest in a franchise with 25 years of history and acclaim behind it. Every part of that open world that your car can get close to or your camera can swing around to see has to have a certain level of detail to it. not to mention they're completely different games in the sense that GT7 is circuit racing and you have a very clear polygonal budget and tight control over what resources go where in enclosed tracks where FH5 has an open world. Trying to compare the tracks in GT7 against FH5's rendition of Mexico is a bit apples-to-oranges. but I think the reason why FM7 was chosen was because you could also compare the environments directly because both games have some of the same tracks in them. The cars themselves are an obvious comparison that would be the same between both games. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language. ![]()
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